Death Knight Tanking 101

Posted February 22nd, 2010. Filed under Tanking
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From the random observation of Artie, here’s a post that I wish I had seen before attempting my first heroic (which was UP, so probably not a smart move on my end).

Talents

In my opinion, deep Frost with 15|51|5 is the way to go, especially starting out. I’m a big fan of Unbreakable Armor and Guile of Gorefiend’s boost to Icebound Fortitude.  Can you tank in other specs?  Sure!  But that’s another post….

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Getting by with a little help from my heals…

Posted February 18th, 2010. Filed under PuG
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Last night’s random: Trial of the Champion… ugh! The Horde grand champions used to school me in the art of fail… But wait! This is new-and-improved with the LFG tool!

Cheers to my random shammy healer! A good healer makes any tank, an average one like me especially, shine. Rest of the group — just slightly under geared or under skilled for the content. If Skada is to be trusted (and I remembered to reset it after jousting!), then I was top DPS with just shy of 2K for the run. Unholy DK, Arms Warrior and Marks Hunter (with a fuggin’ monkey pet!) were all around 1.7 to 1.9. So…. the fights just took a bit longer.

Tactics? We doan need no stinkin’ tactics!

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Essential Macros

Posted February 16th, 2010. Filed under Macro
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Maintenance Tuesday… since I can’t login I figured I’d share some favorite macros.

Space Cadet Rune Strikes

In the heat of the moment, I’m guilty of not always seeing abilities that proc.  What this macro does is fires Rune Strike on each cast of Obliterate.  If Rune Strike’s not active, the error messages are suppressed. This is good; Rune Strikes add threat… threat is good… My example is for my Obliterate ability, but I have the same macro (substituting Blood Strike, Frost Strike, etc).  Your mileage may vary with runic power, so adjust to your own playstyle.

#showtooltip Obliterate
/cast Obliterate
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast !Rune Strike
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");

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Communication!

Posted February 15th, 2010. Filed under PuG
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Long weekend… between business travel and family engagements, was away from the computer and didn’t get much WoW time in… Pop on quick last night for a quick random daily and pull Pit of Saron.

PoS is one of my favorites, so things are looking good. Then, I’m panning around my camera looking for the other members of the group, and they’re all up ahead… Not so good… last tank musta either bailed or been kicked. Things that make you go, “Hmmmmm.”

Apparently, there were a few wipes on the first boss, Forgemaster Garfrost. Well, my tactics for this boss are pretty basic. On the first pull, ensure I’ve got boss’s attention AND all the silly undeads wandering around beside him (sometimes, that gets a bit tricky with pathing because the adds will walk around my patch of Death and Decay and bounce over to a group mate — not good!).  Beat on Garfrost a bit till he bounces away to get a better weapon, look for the rock that got thrown at a group member, and hide behind it for a moment to clear Permafrost stacks…  While there, beat down remaining adds (if any).

Ding, round 2!

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AddOn Highlight: CoehlUI

Posted February 13th, 2010. Filed under AddOn
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I’m addicted to this UI pack. I just love the look and feel, as well as the flow and organization.  This is a full UI replacement pack, so it does have some more configuration than the typical download and drop in the Interface/AddOns directory.  Coehl provides a full configuration, including the scripts within kgPanels (which allow clicking on the box in the lower right to toggle the meters, action bars and informational details).  Installation instructions are available from the author.
The big highlights for me (other than the coolness):
  • it’s clean —  I see the stuff I need to see in a fight, but I can still see the fight without a wall of stats in my way.
  • unit plates — the player, target, party (and Raids for BGs or raiders) override the defaults. The frames have an ‘aggro indicator’ — they have a red box around them when the player has aggro from a mob. The layout helps my see the trigger procs, boss health, and cooldowns.
  • combat text — I don’t care so much for knowing how much damage I’m doing or how much healing I’m taking.  I like MSBT for the Trigger telling me when abilities are available… like Rime (Freezing Fog) and Killing Machine.
Note: CoehlUI uses a different nameplate addon (caelNameplates). For tanking I rely upon ThreatPlates. To ensure ThreatPlates is active, I set the Add Ons preferences for all characters to use caelNameplates (the CoehlUI default).  Then, for Artie specifically, I disable caelNameplates and activate TidyPlates and ThreatPlates.

Fail, fail, fail…

Posted February 10th, 2010. Filed under PuG
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Some times you smash faces, sometimes you get your face smashed.

Last nights daily, Old Kingdom, was simply pure fail. I made the mistake of testing out a dual-wield frost spec (while dual wielding, Artie looks like he’s in a ‘roid rage with all the animation and I just find that cool). However, he was getting hit like a brick truck. 38K health dropped instantly on trash pulls. WTF?? I’m down, group wipes on trash… Shammy heals was frustrated, I was frustrated, the DPS were grumbling….

Was I the only fail and deserving all of the blame? Nope! Arms warrior pulling 1.2K DPS. Destro warlock pulling 1.1K dps. Frost mage pulling… ready? … 800 DPS. I was topping DPS meters as tank with 1.8 DPS. How friggin sad is that?

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The Lost Art of Crowd Control

Posted February 9th, 2010. Filed under PuG
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I log in last night, check my mail, run some dailies, validate my pre-fight checklist, and queue up for a random.  Ah, crap!  Halls of Reflection… my personal Brick Wall.

I’ve got a priest healer, and pally, hunter and rogue pulling DPS. I’m not ready to toss in the towel, so I inform my group…

  • I’ve completed this on regular, but have not yet had success on Heroic. (letting any elitists know early
  • I’d like to attempt it using the line of sight method to pull the mobs into the alcove.  (This helps keep their focus on me and keep the silly Tortured Riflemen from locking down our healer.)
  • I’d appreciate aggro dumps from the rogue (Tricks of the Trade) and hunter (Misdirection).
  • For CC, please lock up the Riflemen to help me keep healer free.

Nobody types anything for a few moments.  Finally, I see CC?!? WTF is CC?

/facepalm

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AddOn Highlight: Threat Plates

Posted February 8th, 2010. Filed under AddOn
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The current mindset in 5m instances seems to be: tank pulls a pack of stuff and DPS AoEs like crazy till all are dead. The advantage to this is lots of stuff dies fast. The disadvantage is that it’s easy to lose threat if you as the tank are not putting out enough AoE threat to offset the DPS.

Visual Threat Indicator

The Threat Plates theme for Tidy Plates helps me manage this visually. What it does is beautifully basic: when you are in “tanking mode”, any mob that you don’t have high threat on has it’s nameplate enlarged (I’m slacking off on the Enslaved Proto-Drake). Any mob where you do have high threat is displayed in ‘normal’ view. The AddOn allows for customizations to suit your own personal tastes.

Threat Plates is a theme for the Tidy Plates addon, so you’ll need to download Tidy Plates and Threat Plates to use. The one disadvantage that I’ve run into with Threat Plates is that the settings are global (and therefore not specific to my Death Knight). The way I’ve gotten around this is to deactivate Tidy Plates & Threat Plates within the Blizzard AddOns window at the login screen for all characters, and then activate for only Artie.

Blizzard UI

With Patch 3.2, Blizzard implemented the fix to the nameplates where you can choose if overlapping nameplates are allowed… When I tank, I prefer to have the nameplates not overlap; it helps select the one that’s getting bigger with a quick mouse click for a Dark Command or Howling Blast (depending on cooldowns) and quickly refocus that straying attention on me.

Bottom line for me: I want to know what has the possibility of slipping away from me and I want that information readily available and easy to see. Kudos to Syronius, the author of Threat Plates!

Looking For Multitudes

Posted February 5th, 2010. Filed under PuG
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The Perky PugArtie earned his Perky Pug the other day, which made me reflect on the various instance runs that I’ve taken and some of the problems, challenges and successes.

This, my virgin post on Blade Barrier, shares these with the 2 or 3 people that will find this from Google. Welcome!

Problems

These are the out-and-out “bad things”.  A problem in a PuG is either preventing the group from reaching the goal (Emblems!) or at the very least severly hampering that goal.  The examples I’ve experienced boil down to players either simply not knowing how to play their class (or at least how their class abilities impact other players) or perhaps not caring.

  • The Hunters (sadly, yes there have been more than one) who used a tenacity pet instead of a ferocity pet. Please, Hunters, put your gorillas, turtles and bears in the stable before you accept the queue summon.
  • The Hunter that ran all of Violet Hold in Aspect of the Viper because “Dude, I run out of mana quick and that helps!”.
  • Death Knights that continued to drop Death and Decay on the pulls.  I realize that this is the new sexy theory-crafted maximum DPS from Elitist Jerks, but don’t drop DnD on the pull? Be like an NBA star and spread some diseases around before you toss down the DnD.  This allows me the chance to slap a Howling Blast and a few Rune Strikes.  For you Frost and Blood specs, just don’t even bother with DnD.
  • the Warlock that refused to summon an Imp and stuck with his Voidwalker because “it will add to my recount dps”.  Welcome to /ignore…
  • the <insert any DPS here> that is not even cracking 1,000 Damage Per Second in a level 80 heroic. Seriously, if you can’t pull AT LEAST 1,500 DPS, get the hell out of the heroic queue. I get (and support) that heroics are where you get gear before you can raid. But, not pulling your own weight drags down the group. If it’s gear holding you back, run random regulars. If it’s skill, research your own class and do your best to improve your performance.

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